Stack Exchange: Game Development Questions and Answers – Sound


Arkhive Sound: Budget Implications in Game Audio Production 


Joystiq: Sound Shapes preview: Run, jump, dance


Gamasutra Interview: Jon Mak Sound Shapes On Vita’s ‘Swiss Army Knife Of Stuff’


Space Music: The Alien Sounds of Richard Devine


Game OST: Interview with Tomáš Dvořák – Machinarium soundtrack composer


George Sanger – Austin musician made his career in front of a computer, not on stage


Gamasutra – Sound Friction: Collaborative Challenges In Games


Critial Gamer: KBA Voice Productions’ Khris Brown on twenty years of voice casting for LucasArts, and beyond


Mendeley – Procedural Audio Academic Social Network


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