Stack Exchange: Game Development Questions and Answers – Sound

Arkhive Sound: Budget Implications in Game Audio Production 

Joystiq: Sound Shapes preview: Run, jump, dance

Gamasutra Interview: Jon Mak Sound Shapes On Vita’s ‘Swiss Army Knife Of Stuff’

Space Music: The Alien Sounds of Richard Devine

Game OST: Interview with Tomáš Dvořák – Machinarium soundtrack composer

George Sanger – Austin musician made his career in front of a computer, not on stage

Gamasutra – Sound Friction: Collaborative Challenges In Games

Critial Gamer: KBA Voice Productions’ Khris Brown on twenty years of voice casting for LucasArts, and beyond

Mendeley – Procedural Audio Academic Social Network


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