#AltDevBlogADay – An Example in Data-Oriented Design: Sound Parameters 


Wwise: Extending the Wwise-Cube integration – Real-Time Parameter Controls


Wwise: Extending the Wwise-Cube integration – Music transitions


Wwise: Extending the Wwise-Cube integration – Separating player/monster footsteps


UDK: Water collisions


UDK: A basic Doppler effect simulation


UDK: Warehouse party scenario


UDK: Door open/close sequence


Interview: 'Assassin’s Creed: Revelations' composer Lorne Balfe


Sound Byte: Meet the Composer – Christophe Heral


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