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	<title>Game Audio Relevance</title>
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		<title>Game Audio Relevance</title>
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		<item>
		<title>Game Audio Professional Contemplates the Importance of Iconic Gaming Sounds</title>
		<link>http://gameaudiorelevance.iasig.org/2013/05/03/game-audio-professional-contemplates-the-importance-of-iconic-gaming-sounds/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/05/03/game-audio-professional-contemplates-the-importance-of-iconic-gaming-sounds/#comments</comments>
		<pubDate>Fri, 03 May 2013 17:00:05 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Damian Kastbauer]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[game audio articles]]></category>
		<category><![CDATA[Iconic Sound]]></category>
		<category><![CDATA[Lost Chocolate Lab]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2690</guid>
		<description><![CDATA[Tagged: article, Damian Kastbauer, Gamasutra, Game Audio, game audio articles, Iconic Sound, Lost Chocolate Lab<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2690&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/damian-kastbauer/'>Damian Kastbauer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gamasutra/'>Gamasutra</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio-articles/'>game audio articles</a>, <a href='http://gameaudiorelevance.iasig.org/tag/iconic-sound/'>Iconic Sound</a>, <a href='http://gameaudiorelevance.iasig.org/tag/lost-chocolate-lab/'>Lost Chocolate Lab</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2690&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<item>
		<title>Heard About: The VGM list &#8211; Develop Online”</title>
		<link>http://gameaudiorelevance.iasig.org/2013/05/01/heard-about-the-vgm-list-develop-online/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/05/01/heard-about-the-vgm-list-develop-online/#comments</comments>
		<pubDate>Wed, 01 May 2013 22:32:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[develop-online.net]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[vgmusic]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2647</guid>
		<description><![CDATA[Tagged: article, develop-online.net, Game Audio, history, vgmusic<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2647&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/develop-online-net/'>develop-online.net</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/history/'>history</a>, <a href='http://gameaudiorelevance.iasig.org/tag/vgmusic/'>vgmusic</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2647&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>TAKEDOWN Weapons Audio Recording Session</title>
		<link>http://gameaudiorelevance.iasig.org/2013/05/01/takedown-weapons-audio-recording-session/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/05/01/takedown-weapons-audio-recording-session/#comments</comments>
		<pubDate>Wed, 01 May 2013 22:32:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Audio Recording]]></category>
		<category><![CDATA[Field Recording]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Weapon Sounds]]></category>
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2646</guid>
		<description><![CDATA[Tagged: Audio Recording, Field Recording, Game Audio, recording, Weapon Sounds, Weapons<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2646&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/audio-recording/'>Audio Recording</a>, <a href='http://gameaudiorelevance.iasig.org/tag/field-recording/'>Field Recording</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/recording/'>recording</a>, <a href='http://gameaudiorelevance.iasig.org/tag/weapon-sounds/'>Weapon Sounds</a>, <a href='http://gameaudiorelevance.iasig.org/tag/weapons/'>Weapons</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2646&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>How Grand Theft Auto Revolutionized Game Soundtracks</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/30/how-grand-theft-auto-revolutionized-game-soundtracks/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/30/how-grand-theft-auto-revolutionized-game-soundtracks/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 21:22:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[gameinformer]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Licensed Music]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2644</guid>
		<description><![CDATA[Tagged: Game Audio, Game Music, gameinformer, GTA, history, Licensed Music, Soundtrack<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2644&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-music/'>Game Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gameinformer/'>gameinformer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gta/'>GTA</a>, <a href='http://gameaudiorelevance.iasig.org/tag/history/'>history</a>, <a href='http://gameaudiorelevance.iasig.org/tag/licensed-music/'>Licensed Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/soundtrack/'>Soundtrack</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2644&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<title>Gamasutra &#8211; Using memorable, iconic sounds in video games</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/30/gamasutra-using-memorable-iconic-sounds-in-video-games/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/30/gamasutra-using-memorable-iconic-sounds-in-video-games/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 15:52:57 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Damian Kastbauer]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[game audio articles]]></category>
		<category><![CDATA[Iconic Sound]]></category>
		<category><![CDATA[Lost Chocolate Lab]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2642</guid>
		<description><![CDATA[Tagged: article, Damian Kastbauer, Gamasutra, Game Audio, game audio articles, Iconic Sound, Lost Chocolate Lab<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2642&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/damian-kastbauer/'>Damian Kastbauer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gamasutra/'>Gamasutra</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio-articles/'>game audio articles</a>, <a href='http://gameaudiorelevance.iasig.org/tag/iconic-sound/'>Iconic Sound</a>, <a href='http://gameaudiorelevance.iasig.org/tag/lost-chocolate-lab/'>Lost Chocolate Lab</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2642&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>Using Max/MSP To Build a Fictional Dialogue System</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/29/using-maxmsp-to-build-a-fictional-dialogue-system/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/29/using-maxmsp-to-build-a-fictional-dialogue-system/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 20:52:56 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[DesigningSound.org]]></category>
		<category><![CDATA[dialogue system]]></category>
		<category><![CDATA[Languange]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[Naila Ashi]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2640</guid>
		<description><![CDATA[Tagged: DesigningSound.org, dialogue system, Game Audio, Languange, max, Max/MSP, Naila Ashi<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2640&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/designingsound-org/'>DesigningSound.org</a>, <a href='http://gameaudiorelevance.iasig.org/tag/dialogue-system/'>dialogue system</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/languange/'>Languange</a>, <a href='http://gameaudiorelevance.iasig.org/tag/max/'>max</a>, <a href='http://gameaudiorelevance.iasig.org/tag/maxmsp/'>Max/MSP</a>, <a href='http://gameaudiorelevance.iasig.org/tag/naila-ashi/'>Naila Ashi</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2640&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>Enhancing the Narrative Experience</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/29/enhancing-the-narrative-experience/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/29/enhancing-the-narrative-experience/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 20:22:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[aritcle]]></category>
		<category><![CDATA[cinematic experience]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Interactive Music]]></category>
		<category><![CDATA[Penka Kouneva]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2637</guid>
		<description><![CDATA[Tagged: aritcle, cinematic experience, composer, Game Audio, Game Music, Interactive Music, Penka Kouneva<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2637&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/aritcle/'>aritcle</a>, <a href='http://gameaudiorelevance.iasig.org/tag/cinematic-experience/'>cinematic experience</a>, <a href='http://gameaudiorelevance.iasig.org/tag/composer/'>composer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-music/'>Game Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/interactive-music/'>Interactive Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/penka-kouneva/'>Penka Kouneva</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2637&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>Music Spotlight: Remember Me Composer Olivier Deriviere</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/29/music-spotlight-remember-me-composer-olivier-deriviere/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/29/music-spotlight-remember-me-composer-olivier-deriviere/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 20:22:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[gameinformer]]></category>
		<category><![CDATA[Olivier Deriviere]]></category>
		<category><![CDATA[remember me]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2636</guid>
		<description><![CDATA[Tagged: article, composer, Game Audio, Game Music, gameinformer, Olivier Deriviere, remember me<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2636&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/composer/'>composer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-music/'>Game Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gameinformer/'>gameinformer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/olivier-deriviere/'>Olivier Deriviere</a>, <a href='http://gameaudiorelevance.iasig.org/tag/remember-me/'>remember me</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2636&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/29/music-spotlight-remember-me-composer-olivier-deriviere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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	</item>
		<item>
		<title>Fighting Game Interactive Music Study</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/29/fighting-game-interactive-music-study/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/29/fighting-game-interactive-music-study/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 20:22:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Fighting Games]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Interactive Music]]></category>
		<category><![CDATA[Marvel vs. Capcom]]></category>
		<category><![CDATA[Sound Study]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[Tatsunoko vs. Capcom]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2634</guid>
		<description><![CDATA[Tagged: Fighting Games, Game Audio, Game Music, Interactive Music, Marvel vs. Capcom, Sound Study, street fighter, Tatsunoko vs. Capcom<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2634&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/fighting-games/'>Fighting Games</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-music/'>Game Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/interactive-music/'>Interactive Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/marvel-vs-capcom/'>Marvel vs. Capcom</a>, <a href='http://gameaudiorelevance.iasig.org/tag/sound-study/'>Sound Study</a>, <a href='http://gameaudiorelevance.iasig.org/tag/street-fighter/'>street fighter</a>, <a href='http://gameaudiorelevance.iasig.org/tag/tatsunoko-vs-capcom/'>Tatsunoko vs. Capcom</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2634&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>Heard About &#8211; Sony&#8217;s new move to establish standards for Game Audio loudness</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/28/heard-about-sonys-new-move-to-establish-standards-for-game-audio-loudness/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/28/heard-about-sonys-new-move-to-establish-standards-for-game-audio-loudness/#comments</comments>
		<pubDate>Sun, 28 Apr 2013 19:52:57 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Garry Taylor]]></category>
		<category><![CDATA[loudness]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Standards]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2632</guid>
		<description><![CDATA[Tagged: article, Game Audio, Garry Taylor, loudness, Sony, Standards<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2632&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/garry-taylor/'>Garry Taylor</a>, <a href='http://gameaudiorelevance.iasig.org/tag/loudness/'>loudness</a>, <a href='http://gameaudiorelevance.iasig.org/tag/sony/'>Sony</a>, <a href='http://gameaudiorelevance.iasig.org/tag/standards/'>Standards</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2632&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/28/heard-about-sonys-new-move-to-establish-standards-for-game-audio-loudness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>Game Audio Analysis video. Homeworld</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/28/game-audio-analysis-video-homeworld/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/28/game-audio-analysis-video-homeworld/#comments</comments>
		<pubDate>Sun, 28 Apr 2013 18:32:57 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Audio Analysis]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Sound Librarian]]></category>
		<category><![CDATA[Stephan Schutze]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2630</guid>
		<description><![CDATA[Tagged: Audio Analysis, Game Audio, Homeworld, Sound Librarian, Stephan Schutze, Video<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2630&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/audio-analysis/'>Audio Analysis</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/homeworld/'>Homeworld</a>, <a href='http://gameaudiorelevance.iasig.org/tag/sound-librarian/'>Sound Librarian</a>, <a href='http://gameaudiorelevance.iasig.org/tag/stephan-schutze/'>Stephan Schutze</a>, <a href='http://gameaudiorelevance.iasig.org/tag/video/'>Video</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2630&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/28/game-audio-analysis-video-homeworld/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>GDC 2013 WRAP-UP &#8211; Bryan Ploof writes about the IGDA Scholar experience</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/27/gdc-2013-wrap-up-bryan-ploof-writes-about-the-igda-scholar-experience/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/27/gdc-2013-wrap-up-bryan-ploof-writes-about-the-igda-scholar-experience/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 19:02:55 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[bryan ploof]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[GDC 2013]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2628</guid>
		<description><![CDATA[Tagged: article, bryan ploof, Feature, Game Audio, GDC 2013<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2628&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/bryan-ploof/'>bryan ploof</a>, <a href='http://gameaudiorelevance.iasig.org/tag/feature/'>Feature</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/gdc-2013/'>GDC 2013</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2628&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/27/gdc-2013-wrap-up-bryan-ploof-writes-about-the-igda-scholar-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
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		<title>Trash Mutant Interviews (TMI): Darren Korb from Supergiant Games</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/trash-mutant-interviews-tmi-darren-korb-from-supergiant-games/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/trash-mutant-interviews-tmi-darren-korb-from-supergiant-games/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 02:02:55 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[Darren Korb]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2592</guid>
		<description><![CDATA[Tagged: Bastion, composer, Darren Korb, Game Audio, Game Music, Interview<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2592&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/bastion/'>Bastion</a>, <a href='http://gameaudiorelevance.iasig.org/tag/composer/'>composer</a>, <a href='http://gameaudiorelevance.iasig.org/tag/darren-korb/'>Darren Korb</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-music/'>Game Music</a>, <a href='http://gameaudiorelevance.iasig.org/tag/interview/'>Interview</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2592&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/26/trash-mutant-interviews-tmi-darren-korb-from-supergiant-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>The State of Audio in HTML5 games</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/the-state-of-audio-in-html5-games/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/the-state-of-audio-in-html5-games/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 00:22:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[SoundManager2]]></category>
		<category><![CDATA[Web Audio]]></category>
		<category><![CDATA[Web Audio API]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2588</guid>
		<description><![CDATA[Tagged: audio, Game Audio, HTML5, Javascript, SoundManager2, Web Audio, Web Audio API<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2588&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/audio/'>audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/html5/'>HTML5</a>, <a href='http://gameaudiorelevance.iasig.org/tag/javascript/'>Javascript</a>, <a href='http://gameaudiorelevance.iasig.org/tag/soundmanager2/'>SoundManager2</a>, <a href='http://gameaudiorelevance.iasig.org/tag/web-audio/'>Web Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/web-audio-api/'>Web Audio API</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2588&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/26/the-state-of-audio-in-html5-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>Deleting Borders: An interesting HTML5 interactive music toy.</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/deleting-borders-an-interesting-html5-interactive-music-toy/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/deleting-borders-an-interesting-html5-interactive-music-toy/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 20:52:53 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Interactive Audio]]></category>
		<category><![CDATA[music games]]></category>
		<category><![CDATA[Web Audio]]></category>
		<category><![CDATA[Web Games]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2585</guid>
		<description><![CDATA[Tagged: Game Audio, HTML5, Interactive Audio, music games, Web Audio, Web Games<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2585&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/html5/'>HTML5</a>, <a href='http://gameaudiorelevance.iasig.org/tag/interactive-audio/'>Interactive Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/music-games/'>music games</a>, <a href='http://gameaudiorelevance.iasig.org/tag/web-audio/'>Web Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/web-games/'>Web Games</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2585&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/26/deleting-borders-an-interesting-html5-interactive-music-toy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<item>
		<title>AudioMotors – Review</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/audiomotors-review/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/audiomotors-review/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 20:52:53 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Audio Gaming]]></category>
		<category><![CDATA[Car Sounds]]></category>
		<category><![CDATA[David Nichols]]></category>
		<category><![CDATA[designing sound]]></category>
		<category><![CDATA[Engine Sounds]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Vehicle Engine]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2584</guid>
		<description><![CDATA[Tagged: Audio Gaming, Car Sounds, David Nichols, designing sound, Engine Sounds, Game Audio, Plug-ins, review, Vehicle Engine<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2584&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/audio-gaming/'>Audio Gaming</a>, <a href='http://gameaudiorelevance.iasig.org/tag/car-sounds/'>Car Sounds</a>, <a href='http://gameaudiorelevance.iasig.org/tag/david-nichols/'>David Nichols</a>, <a href='http://gameaudiorelevance.iasig.org/tag/designing-sound/'>designing sound</a>, <a href='http://gameaudiorelevance.iasig.org/tag/engine-sounds/'>Engine Sounds</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/plug-ins/'>Plug-ins</a>, <a href='http://gameaudiorelevance.iasig.org/tag/review/'>review</a>, <a href='http://gameaudiorelevance.iasig.org/tag/vehicle-engine/'>Vehicle Engine</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2584&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
		</media:content>
	</item>
		<item>
		<title>A Quick Introduction to SuperCollider</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/a-quick-introduction-to-supercollider/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/a-quick-introduction-to-supercollider/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 17:42:55 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Audio Tutorial]]></category>
		<category><![CDATA[Graham Gatheral]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2582</guid>
		<description><![CDATA[Tagged: Audio Tutorial, Game Audio, Graham Gatheral, SuperCollider, tutorials, UDK<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2582&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/audio-tutorial/'>Audio Tutorial</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/graham-gatheral/'>Graham Gatheral</a>, <a href='http://gameaudiorelevance.iasig.org/tag/supercollider/'>SuperCollider</a>, <a href='http://gameaudiorelevance.iasig.org/tag/tutorials/'>tutorials</a>, <a href='http://gameaudiorelevance.iasig.org/tag/udk/'>UDK</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2582&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/26/a-quick-introduction-to-supercollider/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<title>10 Minute Research Presentation on Ambisonics and Impact</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/26/10-minute-research-presentation-on-ambisonics-and-impact/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/26/10-minute-research-presentation-on-ambisonics-and-impact/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 17:42:54 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[ambisonic]]></category>
		<category><![CDATA[Bruce Wiggins]]></category>
		<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Presentation Slides]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Signal Processing]]></category>
		<category><![CDATA[Sound Research]]></category>
		<category><![CDATA[Surround Sound]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2580</guid>
		<description><![CDATA[Tagged: ambisonic, Bruce Wiggins, Game Audio, Mixing, Presentation Slides, Research, Signal Processing, Sound Research, Surround Sound<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2580&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/ambisonic/'>ambisonic</a>, <a href='http://gameaudiorelevance.iasig.org/tag/bruce-wiggins/'>Bruce Wiggins</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/mixing/'>Mixing</a>, <a href='http://gameaudiorelevance.iasig.org/tag/presentation-slides/'>Presentation Slides</a>, <a href='http://gameaudiorelevance.iasig.org/tag/research/'>Research</a>, <a href='http://gameaudiorelevance.iasig.org/tag/signal-processing/'>Signal Processing</a>, <a href='http://gameaudiorelevance.iasig.org/tag/sound-research/'>Sound Research</a>, <a href='http://gameaudiorelevance.iasig.org/tag/surround-sound/'>Surround Sound</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2580&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<title>Who Are We Catering To?</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/25/who-are-we-catering-to/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/25/who-are-we-catering-to/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 03:02:56 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[alexandre saba]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[creating sound]]></category>
		<category><![CDATA[creatingsound.com]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2578</guid>
		<description><![CDATA[Tagged: alexandre saba, article, creating sound, creatingsound.com, Game Audio<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2578&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/alexandre-saba/'>alexandre saba</a>, <a href='http://gameaudiorelevance.iasig.org/tag/article/'>article</a>, <a href='http://gameaudiorelevance.iasig.org/tag/creating-sound/'>creating sound</a>, <a href='http://gameaudiorelevance.iasig.org/tag/creatingsound-com/'>creatingsound.com</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2578&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/25/who-are-we-catering-to/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gameaudiorelevance</media:title>
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		<title>Test your custom FMOD soundbanks in the iPhone Simulator</title>
		<link>http://gameaudiorelevance.iasig.org/2013/04/25/test-your-custom-fmod-soundbanks-in-the-iphone-simulator/</link>
		<comments>http://gameaudiorelevance.iasig.org/2013/04/25/test-your-custom-fmod-soundbanks-in-the-iphone-simulator/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 03:02:56 +0000</pubDate>
		<dc:creator>gameaudiorelevance</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Audio Testing]]></category>
		<category><![CDATA[Engine Audio]]></category>
		<category><![CDATA[Engine Simulator]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://gameaudiorelevance.iasig.org/?p=2576</guid>
		<description><![CDATA[Tagged: Apps, Audio Testing, Engine Audio, Engine Simulator, FMOD, Game Audio, iPhone app, simulator<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2576&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br /> Tagged: <a href='http://gameaudiorelevance.iasig.org/tag/apps/'>Apps</a>, <a href='http://gameaudiorelevance.iasig.org/tag/audio-testing/'>Audio Testing</a>, <a href='http://gameaudiorelevance.iasig.org/tag/engine-audio/'>Engine Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/engine-simulator/'>Engine Simulator</a>, <a href='http://gameaudiorelevance.iasig.org/tag/fmod/'>FMOD</a>, <a href='http://gameaudiorelevance.iasig.org/tag/game-audio/'>Game Audio</a>, <a href='http://gameaudiorelevance.iasig.org/tag/iphone-app/'>iPhone app</a>, <a href='http://gameaudiorelevance.iasig.org/tag/simulator/'>simulator</a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameaudiorelevance.iasig.org&#038;blog=23212899&#038;post=2576&#038;subd=gameaudiorelevance&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gameaudiorelevance.iasig.org/2013/04/25/test-your-custom-fmod-soundbanks-in-the-iphone-simulator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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