Procedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)
Posted: October 11, 2011 Filed under: Game Audio | Tags: additive synthesis, Andy Farnell, Aquiris, bootcamp, demo, designing sound, engine, Generative Audio, Max/MSP, Miller Puckette, Pd, Physics, Procedural Audio, Pure Data, PureData, subtractive synthesis, U3, Unity, Unity Technology, Unity3, Unity3D, University of Edinburgh Leave a comment »Audio Implementation Greats #8: Procedural Sound Now!
Posted: May 19, 2011 Filed under: Game Audio | Tags: Andy Farnell, Audio Implementation Greats, Damian Kastbauer, David Thall, Game Audio, Mads Lykke, Procedural Audio, Synthesis, Technical Sound Design Leave a comment »New Scientist: Virtual crashes and clatters get real
Posted: May 19, 2011 Filed under: Game Audio | Tags: Andy Farnell, Cornell, Doug L. James, Game Audio, Physics, Procedural Audio, Synthesis Leave a comment »Andy Farnell: Designing Sound
Posted: May 19, 2011 Filed under: Game Audio | Tags: Andy Farnell, Game Audio, Procedural Audio, Pure Data, Synthesis Leave a comment »[category Game Audio]
