Using Max/MSP To Build a Fictional Dialogue System

Interview With Composer/Sound Designer Yuki Ichiki

The Sound of Music, or the Music of Sound?

Loudness in Game Audio

Spectral Analysis: Interview with Jeff Macpherson

Different Loudness Ranges for Console and Mobile Games Article on designing ambient audio from KPOW – Reverb: The Science And The State-of-the-Art Video Games and Loudness Standards: Interview with Sony’s Garry Taylor Interview with Rob Bridgett! 


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