Using Max/MSP To Build a Fictional Dialogue System


Interview With Composer/Sound Designer Yuki Ichiki


The Sound of Music, or the Music of Sound?


Loudness in Game Audio


Spectral Analysis: Interview with Jeff Macpherson


Different Loudness Ranges for Console and Mobile Games


DesigningSound.org: Article on designing ambient audio from KPOW


DesigningSound.org – Reverb: The Science And The State-of-the-Art


DesigningSound.org: Video Games and Loudness Standards: Interview with Sony’s Garry Taylor


DesigningSound.org: Interview with Rob Bridgett! 


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