An Interview with Nicolas Fournel

Audio Programming Primer

The Scientist and Engineer's Guide to Digital Signal Processing

A realtime game audio primer

The Making of a Plug-In: Part 2

Samples Homogenization for Interactive Soundscapes

Mass Effect: Creating The Voice Of Legion

The 3 Levels of Game Audio Programming

iZotope Partners with Firelight Technologies to Develop Plug-ins for the FMOD® Engine

iZotope In-Game Audio Processing


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