GameSoundDesign – An Open Letter To FMOD
Posted: November 4, 2011 Filed under: Game Audio | Tags: FMOD, Game Audio, Game Sound Design, gamesounddesign, Middleware, Wwise Leave a comment »The Sound of Football
Posted: November 4, 2011 Filed under: Game Audio | Tags: 3d sound, Blind, FMOD, football, Game Audio, iPhone, soccer, Visually Impaired Leave a comment »Designing Sound: FMOD and Android
Posted: October 11, 2011 Filed under: Game Audio | Tags: Android, Firelight, Firelight Technologies, FMOD, Game Audio, game Programming, Mobile, Mobile Audio, Peter Drescher, VARUN NAIR Leave a comment »Designing Sound: NewFMOD Tutorials Available
Posted: October 11, 2011 Filed under: Game Audio | Tags: car recording, Firelight, Firelight Technologies, FMOD, Game Audio, Interactive Music, multri-track events, platform settings, Stephan Schutze Leave a comment »FMOD Tutorial 12 – Recording for FMOD Engine Designer
Posted: October 11, 2011 Filed under: Game Audio | Tags: engine, Field Recording, FMOD, Game Audio, recording, Schutze, Stephan, Tutorial, Vehicle, Video Leave a comment »Interview with Hrishikesh Dani
Posted: August 18, 2011 Filed under: Game Audio | Tags: Education, FMOD, FMOD Sandbox, Game Audio, Hrishikesh Dani, Implementation, Sound Design Challenge, Technical Sound Design, Wwise Leave a comment »Bleeps and Pops: Adding the FMOD API to an XCode 4 Project
Posted: August 11, 2011 Filed under: Game Audio | Tags: API, Audio Programming, Bleeps and Pops, C++, FMOD, FMOD EX, Game Audio, iOS, Jim McGowan, OSX, Xcode Leave a comment »Guild Wars 2: Sound Designing with ArenaNet
Posted: August 11, 2011 Filed under: Game Audio | Tags: ArenaNet, Audio Workshop, Drew Cady, Field Recording, FMOD, Game Audio, Guild Wars, Guild Wars 2, Implementation, James Boer, Robert Gay, Sound Design, Technical Sound Design, Voice Leave a comment »Video Links and Articles:
http://www.arena.net/blog/video-guild-wars-2-field-recording
http://www.arena.net/blog/video-guild-wars-2-sound-design
http://www.arena.net/blog/the-hidden-complexity-of-sound-design
http://www.arena.net/blog/james-boer-talks-gw2-audio-design
