Gamasutra: Audio Veteran Brian Schmidt Calls For More 'Realistic' Use Of In-Game Sound & GDC 2012: Young, Selfon, Tallarico On Goals For Game Audio


Gamasutra – Opinion: Why Audio Matters 


Gamasutra: Dedicated audio testing. It's good. Real good.


Gamasutra: Do you hear the voices?


Gamasutra – Planet of Sound: Talking Art, Noise, and Games with EA's Robi Kauker


In The Loop: Planning for Feedback in Game Audio Production


Staying In Tune: Richard Jacques On Game Music's Past, Present, And Future


Giving Games A Voice: Sony's Dialog Manager Greg deBeer Speaks


IEZA: A Framework For Game Audio


Designing A Next-Gen Game For Sound


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