New Blog Post: 2013 GDC Postmortem – Advice for Potential GDC-Goers


How abstraction gave Proteus its voice


DesigningSound.org: Interview with Rob Bridgett! 


Gamasutra: Audio Veteran Brian Schmidt Calls For More 'Realistic' Use Of In-Game Sound & GDC 2012: Young, Selfon, Tallarico On Goals For Game Audio


Through the Looking Glass Forum – Stealing Sound: Generative Music in Thief 


Create Digital Music – Indie Developers Show Fanciful Music Games, Interfaces at GDC


Create Digital Music – GDC 2007 Audio Sessions


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