New Blog Post: 2013 GDC Postmortem – Advice for Potential GDC-Goers

How abstraction gave Proteus its voice Interview with Rob Bridgett! 

Gamasutra: Audio Veteran Brian Schmidt Calls For More 'Realistic' Use Of In-Game Sound & GDC 2012: Young, Selfon, Tallarico On Goals For Game Audio

Through the Looking Glass Forum – Stealing Sound: Generative Music in Thief 

Create Digital Music – Indie Developers Show Fanciful Music Games, Interfaces at GDC

Create Digital Music – GDC 2007 Audio Sessions


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