Philosophy of Music Design in Games – Fez


Mists of Time – Wwise Walkthrough 1 of 3


Tutorial: Basic bird systems in UDK (Spanish)


Implementation is Design Pt. 1 – Re-Sounding Blog


Implementation is Design Pt. 2 – Ambiance – Re-Sounding Blog


NativeFmodEx Project


Hagberg Sound: UDK Demo Dev Blog Part II


A Metronome For Everyone


Integrating Audio in your Game: The Wwise Approach


Wwise: Extending the Wwise-Cube integration – Real-Time Parameter Controls


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