10 Minute Research Presentation on Ambisonics and Impact


Adaptive Music in Vessel


DesigningSound.org: Video Games and Loudness Standards: Interview with Sony’s Garry Taylor


The Realtime Mixing Link: Control Surfaces


The Art, Craft and Technology of Mixing for Interactive Media.


Game Audio Podcast #10 – Reference & Mix Level Standards


Wired: Chrome 14 Adds Better Audio, ‘Native Client’ Support


Mix Online: Answering the Call of Duty – BEHIND THE SCENES OF A TOP MODERN WARFARE VIDEOGAME


Microsoft Gamefest 2008 Europe – Audio Blueprints: Microsoft Platform Audio Architecture 101


Microsoft Gamefest 2008 – Audio Blueprints: Microsoft Platform Audio Architecture 101


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