Part 2 of FRACT’s audio tech explained


Simple but effective single propeller simulation in PD


70+ in-depth slides and Unity3D demo on adaptive music systems


Exploring the music of Fract OSC


Game Audio Podcast #20 – Wildeye


Making Music: Pugs Luv Beats' Theory and Fun 


Tink’s Soundtrack: Bringing Music to Color, Pt. 1


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