Part 2 of FRACT’s audio tech explained

Simple but effective single propeller simulation in PD

70+ in-depth slides and Unity3D demo on adaptive music systems

Exploring the music of Fract OSC

Game Audio Podcast #20 – Wildeye

Making Music: Pugs Luv Beats' Theory and Fun 

Tink’s Soundtrack: Bringing Music to Color, Pt. 1


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