Procedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)


The Wekinator: Software for using machine learning to build real-time interactive systems 


Mendeley – Procedural Audio Academic Social Network


French Video ITV about AudioGaming


Create Digital Music – Use Quake III to “Play” Pd, Max/MSP Synthesis Environments


Audio Prototyping with Pure Data


Lua Scripting in Game Production


New Scientist: Virtual crashes and clatters get real


Master of Sound: Automatic Sound Synthesis From Fluid Simulation


Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System


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