“Proteus, along with its procedurally generated world, procedurally generates its score.”

Simple but effective single propeller simulation in PD

An Interview with Nicolas Fournel

SPAD : Spatialized Additive Synthesizer for Environmental Sounds

Procedural Audio With Unity3D

Physical Modeling Synthesis For Max Users: A Primer

All Fun and Game Audio – Studio Sound News via PSNE 

Prototyping Procedural Music for SounDrift using Wwise.

Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation

Making Music: Pugs Luv Beats' Theory and Fun 


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