“Proteus, along with its procedurally generated world, procedurally generates its score.”


Simple but effective single propeller simulation in PD


An Interview with Nicolas Fournel


SPAD : Spatialized Additive Synthesizer for Environmental Sounds


Procedural Audio With Unity3D


Physical Modeling Synthesis For Max Users: A Primer


All Fun and Game Audio – Studio Sound News via PSNE 


Prototyping Procedural Music for SounDrift using Wwise.


Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation


Making Music: Pugs Luv Beats' Theory and Fun 


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