GameSoundDesign – Silence In Sound Design
Posted: November 4, 2011 Filed under: Game Audio | Tags: Condemned, Dead Space, Game Audio, Game Sound Design, gamesounddesign, loudness, Silence, Sound Design, volume Leave a comment »GameSoundDesign – How To Overcome Sound Design Writer's Block
Posted: November 4, 2011 Filed under: Game Audio | Tags: Game Audio, Game Sound Design, gamesounddesign, Process, Sound Design, techniques Leave a comment »GameSoundDesign – 10 Tips That Will Make You A Better Sound Designer
Posted: November 4, 2011 Filed under: Game Audio | Tags: Education, Game Audio, Game Sound Design, gamesounddesign, Learning, Sound Design, Tips Leave a comment »Sound Byte: Meet the Composers and Sound Designers of Rock Band 3
Posted: October 25, 2011 Filed under: Game Audio | Tags: Composers, Game Audio, GameSpot, Music, rock band, Rock Band 3, Sound byte, Sound Design Leave a comment »Sound Byte: The Music and Sounds of Starcraft II
Posted: October 25, 2011 Filed under: Game Audio | Tags: Blizzard, Game Audio, GameSpot, Music, Sound byte, Sound Design, Starcraft, Starcraft 2, Starcraft II, Warcraft, World Of Warcraft Leave a comment »Samples Homogenization for Interactive Soundscapes
Posted: October 11, 2011 Filed under: Game Audio | Tags: Analysis, audio, Cognition, Content-based audio transformations, DSP, Education, Game Audio, Games, Interaction, Jorge Garcia, perception, Simulation, Sound Design, soundscapes, Synthesis, Thesis, White Paper Leave a comment »Game Informer: The Sounds And Monsters Of Borderlands 2
Posted: October 11, 2011 Filed under: Game Audio | Tags: Borderlands, Borderlands2, Creatures, Game Audio, Game Informer, Gearbox, mark Petty, Raison Varner, Sound Design, Video Leave a comment »RAGE Behind the Scenes Part 6: The Sound and Art
Posted: August 20, 2011 Filed under: Game Audio | Tags: Bethesda Softworks, Christian Antkow, Game Audio, id, idTech, john carmack, John Goodman, Rage, Sound Design Leave a comment »Guild Wars 2: Sound Designing with ArenaNet
Posted: August 11, 2011 Filed under: Game Audio | Tags: ArenaNet, Audio Workshop, Drew Cady, Field Recording, FMOD, Game Audio, Guild Wars, Guild Wars 2, Implementation, James Boer, Robert Gay, Sound Design, Technical Sound Design, Voice Leave a comment »Video Links and Articles:
http://www.arena.net/blog/video-guild-wars-2-field-recording
http://www.arena.net/blog/video-guild-wars-2-sound-design
http://www.arena.net/blog/the-hidden-complexity-of-sound-design
http://www.arena.net/blog/james-boer-talks-gw2-audio-design
