Design tip. If a sound repeats in your game, record some variations or at least vary tone and pitch. Listen to this 


Papo and Yo’s howls, grunts, steps and chirps are straight out of Panama


Real Talk with Klei Entertainment’s Matthew Marteinsson


The secret audio in BioShock Infinite sure is creepy


GRID 2: Principal Audio Designer speaks to GamesRadar


Have a peek at Jordi’s AngryBots demo 


Tutorial: Basic bird systems in UDK (Spanish)


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