Part 2 of FRACT’s audio tech explained


Mike Johnson on Kyma, Sound Design for God of War, WoW Cataclysm, Diablo III, Pandoria, Star Craft II and more


Q*bert Speech Synthesis in early arcade game cabinet


Book: Making Musical Apps


Case Study: Next Generation Sound Rendering with OpenCL


Modelling Footsteps: Procedural Audio in Games


Computer Archeology – Time Pilot Audio Board


Computer Archeology – Moon Patrol Sound Board


Computer Archeology – Frogger Sound Board


The Sound Design of Retro City Rampage


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