GameSoundDesign – Defining Game Characters
Posted: November 4, 2011 Filed under: Game Audio | Tags: Characterization, Characters, Foley, footsteps, Game Audio, Game Sound Design, gamesounddesign, Voice Leave a comment »Silent Hill HD Collection – Voice Acting Comparison
Posted: October 11, 2011 Filed under: Game Audio | Tags: Comparison, Dialog, Game Audio, game voice, Silent Hill, Video, Voice, voice acting Leave a comment »Game | Life: Rare Collaboration Adds Weight to BioShock Infinite
Posted: October 11, 2011 Filed under: Game Audio | Tags: Bioshock, bioshock infinite, Chris Kohler, Courtnee Draper, Game Audio, game voice, irrational games, Ken levine, Troy Baker, Voice Leave a comment »Game Junkie: Rod Fergusson talks Gears of War 3
Posted: October 11, 2011 Filed under: Game Audio | Tags: Dialog, Game Audio, Game Junkie, Gears of War 3, Rod Fergusson, Voice Leave a comment »Game Voices: There are Voice Actors for Dogs. And Horses.
Posted: October 11, 2011 Filed under: Game Audio | Tags: Animal Sounds, EA, Foley, Game Audio, Sims, Sims 3 Pets, The Sims, Voice Leave a comment »Gamasutra: Do you hear the voices?
Posted: October 11, 2011 Filed under: Game Audio | Tags: Ducking, Gamasutra, Game Audio, Opinion, Prioritization, Voice Leave a comment »Gamasutra: Interview – Storytelling Through Narration In Bastion
Posted: August 18, 2011 Filed under: Game Audio | Tags: Bastion, Darren Korb, Game Audio, Game Music, Logan Cunningham, Narration, Supergiant Games, Voice Leave a comment »Guild Wars 2: Sound Designing with ArenaNet
Posted: August 11, 2011 Filed under: Game Audio | Tags: ArenaNet, Audio Workshop, Drew Cady, Field Recording, FMOD, Game Audio, Guild Wars, Guild Wars 2, Implementation, James Boer, Robert Gay, Sound Design, Technical Sound Design, Voice Leave a comment »Video Links and Articles:
http://www.arena.net/blog/video-guild-wars-2-field-recording
http://www.arena.net/blog/video-guild-wars-2-sound-design
http://www.arena.net/blog/the-hidden-complexity-of-sound-design
http://www.arena.net/blog/james-boer-talks-gw2-audio-design
