DesigningSound.org: Article on designing ambient audio from KPOW


We need a MIDI engine Part 1 


Interview with Yuu Miyake (Katamari Damacy) 


GSound: fast sound propagation and rendering for games


Dynamic music at Gaslamp Games


Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation


Kotaku Melodic: Kirk Hamilton presents the year in game music at Kotaku