Sound Librarian: Bioshock 2 Audio Analysis


Game Design Aspect of the Month: Video Game Music: Player Immersion (Part II)


BIOSHOCK INFINITE The People Behind Booker and Elizabeth


Creating the voices for Bioshock Infinite


Sound Byte: Meet the Composer Behind BioShock – Garry Schyman


Game | Life: Rare Collaboration Adds Weight to BioShock Infinite


A ton about BioShock Infinite’s tech

•BioShock 1’s audio system was… umm… “sub-optimal”. This time around our sound team demanded a new audio pipeline based on AudioKinetic’s WWise technology that supported 5.1 with adjustable dynamic range and a fully dynamic mixing system. Not only did our engineers rise to that task, but they subsequently took it up a notch and implemented both a custom sound propagation system (so voices properly echo down corridors and around buildings) and a dynamic wind audio system that reinforces the dynamic weather in the world.