A Quick Introduction to SuperCollider


UDK+Super Collider: Tutorial


Designing Sound: Game Audio Podcast #11 & #12 – Procedural/ Bastion


Wwise: Extending the Wwise-Cube integration – Real-Time Parameter Controls


Wwise: Extending the Wwise-Cube integration – Music transitions


Wwise: Extending the Wwise-Cube integration – Separating player/monster footsteps


UDK: Water collisions