GSound: fast sound propagation and rendering for games


Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation


Case Study: Next Generation Sound Rendering with OpenCL


Sound Propagation


Holophony.net: The way to correctly spatial audio


Interactive Geometric Sound Propagation and Rendering


UDK SoundCue: Distance Crossfade for 1st / 3rd person sounds